Hello,
I have a “equipment” (Color light) with three points (Level, RGB, WHITE - ColorTemp).
So How to model this so main ui creates useful controls ?
Thank you.
regards
Hello,
I have a “equipment” (Color light) with three points (Level, RGB, WHITE - ColorTemp).
So How to model this so main ui creates useful controls ?
Thank you.
regards
Add a point and choose type: color
Hello,
but I have three point which I have to set…not one…
So on which I have to set to type color (I think RGB?) and what to do with the other points ?
from my understanding (but I might be wrong) the color picker requires one single item whose state represent all three color channels, like 6-digit hex values.
if you want to split it up to three separate items you probably have to write a rule or use three separate dimmers
As I understand it, there is no right or wrong when it comes to simantic Class and Property.
For example I have a item “YeelightCrystalPendantLamp_AmbientColor” connedted to a color channel of that Thing
The type is of course Color
And for Simantic Class I use Point
And for Simantic Property I use Light
But for Simantic Property I can just as well fill in water, with the result that my color item in the Semantic model falls under the property water
I don’t want to say that I fully understand it yet.
For example, I do not yet understand the pros and cons of using a “Simantic Class” other than “Point”