PlayStation binding

Hey Frederik,

very nice Binding! I installed the jar File yesterday and tried to connect my Playstation to ps4-waker. That was a little bit tricky, because I’m running openHAB on a Synology NAS. It turns out, that there are several problems to get ps4-waker running on that device. But I managed it. If I have a look in the connection menu of my PS4 the NAS is successfully connected, and if I start ps4-waker from the prompt of the NAS everything is ok, a lot of information of my PS4 are shown!

So I took the credentials from the ps4-waker file, checked the ip-address of the PS4, saved the pairingCode from the pairing process and created following thing:

Thing playstation:PS4:BC60A7A2F38A "PlayStation4" @ "EG_GZ" [ ipAdress="192.168.50.53", userCredential="took-the-credential-from-ps4-waker", passCode="1234", pairingCode="took-the-paring-digits-from-ps4-waker" ]

But I can’t get the Thing working. In the events.log of openHAB it is always shown as “HANDLER_CONFIGURATION_PENDING”

Possible problem could be:

  • I’m not using a passcode on my PS4. But the configuration neither works if I define the thing completely without the passCode phrase or with a passcode phrase like passCode="".
  • The configuration of ipAdress="192.168.50.53" is correct, but when I check the thing configuration in Paper UI, the ip-address ist allways empty like in this screenshot:

Do you have any hint what is going wrong?

Cheers,
kuczerek

There are two Ds in ipAddress, I will look into the passcode thing if that is still a problem.
Also you only need the pairing code during pairing since it’s a new code every time you do the paring, and it’s per device so if your NAS is paired it can’t be paired more than once.

Hi Frederik,

the second “D” in ipAddress did the trick! Thanks a lot!
Maybe you could update your README.md documentation at Github. I copied and pasted the thing example from that documentation to avoid typos, and there is also missing a d in ipAddress :wink:.

To anyone wanting to control PS4 even better, I used this binding along with Logitech Harmony (which can not power on the console by itself).
Right now I’ve got a fully working remote controller (Logitech Companion) with turning on and off of console.
I’m capturing the “Play PS4” activity from Harmony and turning the console on via Playstation binding:

rule "PS4 via Harmony"
when
	Channel "harmonyhub:hub:logitech-harmony:activityStarting" triggered Play_PS4 
then
    logWarn("Harmony", "PS4 ON")
    PlaystationPower.sendCommand(ON)
    createTimer(now.plusSeconds(40), [|
        logInfo("Harmony", "PS4 Netflix 1")
        PlaystationApplicationId.sendCommand("CUSA00127") #Netflix
        createTimer(now.plusSeconds(7), [|
            logInfo("Harmony", "PS4 Netflix 2")
            PlaystationApplicationId.sendCommand("CUSA00127")  #Netflix
                ])
         ])
end

There’s one slight problem - after turning on the console the “Press PS button on the Dualshock” is shown. One can bypass it by changing the application, but the first sendCommand fails, only the second one bypasses the “Press PS button”:

22:26:28.464 [INFO ] [smarthome.event.ChannelTriggeredEvent] - harmonyhub:hub:logitech-harmony:activityStarting triggered Play_PS4
22:26:28.489 [WARN ] [clipse.smarthome.model.script.Harmony] - PS4 ON
22:26:28.490 [INFO ] [smarthome.event.ItemCommandEvent     ] - Item 'PlaystationPower' received command ON
22:26:28.494 [INFO ] [arthome.event.ItemStatePredictedEvent] - PlaystationPower predicted to become ON
22:26:28.498 [INFO ] [smarthome.event.ItemStateChangedEvent] - PlaystationPower changed from OFF to ON
22:26:35.853 [INFO ] [smarthome.event.ChannelTriggeredEvent] - harmonyhub:hub:logitech-harmony:activityStarted triggered Play_PS4
22:26:35.873 [INFO ] [smarthome.event.ItemStateChangedEvent] - LogitechHarmonyCurrentActivity changed from PowerOff to Play PS4
22:26:36.872 [INFO ] [nding.playstation.internal.PS4Handler] - Fetch status exception: Receive timed out
22:26:36.872 [INFO ] [ome.event.ThingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to OFFLINE (COMMUNICATION_ERROR): Receive timed out
22:26:51.878 [INFO ] [nding.playstation.internal.PS4Handler] - Fetch status exception: Receive timed out
22:26:57.052 [INFO ] [ome.event.ThingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to OFFLINE (COMMUNICATION_ERROR): Connection refused
22:26:59.685 [INFO ] [smarthome.event.ItemStateChangedEvent] - APC_Raw changed from STARTTIME: 2020-03-20 20:24:05 +0100
22:27:01.883 [INFO ] [ome.event.ThingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Connection refused to ONLINE
22:27:08.490 [INFO ] [clipse.smarthome.model.script.Harmony] - PS4 Netflix 1
22:27:08.491 [INFO ] [smarthome.event.ItemCommandEvent     ] - Item 'PlaystationApplicationId' received command CUSA00127
22:27:08.495 [INFO ] [arthome.event.ItemStatePredictedEvent] - PlaystationApplicationId predicted to become CUSA00127
22:27:08.600 [INFO ] [nding.playstation.internal.PS4Handler] - Send packet exception: Connection refused
22:27:08.600 [INFO ] [ome.event.ThingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to OFFLINE (COMMUNICATION_ERROR): Connection refused
22:27:11.888 [INFO ] [ome.event.ThingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Connection refused to ONLINE
22:27:15.491 [INFO ] [clipse.smarthome.model.script.Harmony] - PS4 Netflix 2
22:27:15.492 [INFO ] [smarthome.event.ItemCommandEvent     ] - Item 'PlaystationApplicationId' received command CUSA00127
22:27:15.496 [INFO ] [arthome.event.ItemStatePredictedEvent] - PlaystationApplicationId predicted to become CUSA00127
22:27:17.106 [INFO ] [nding.playstation.internal.PS4Handler] - App start response: Command not good!
22:27:20.756 [INFO ] [ome.event.ThingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to ONLINE: Status OK.

New version. Fixed spelling in readme, fixed timing during startup of PS4, lowered logging level of fetch status to debug instead of info.

1 Like

“Found” the readme,
installed ps4-waker,
first thougt, i should connect ps4-waker to the playstation. (Or even connect the second-screen app to ps4-waker) That is wrong.
After a restart of the playstation, i could read out the very long user credencial string, and used the 8-digit password to connect the OpenHAB binding to the binding within PaperUI.

Binding :lion:
Thank you!

Please make a suggestion how that should be re-worded

Hmm, i had to try several things, so i don’t know what exactly worked.
I think, i followed the manual from ps4-waker: but the intention there is to connect the programm “ps4-waker” directly to the playstation. Here we would like to connec/pair the OpenHAB Binding to the playstation. So only the user credencial string (obtained from ps4-waker) has to be copied, and the 8-digit password provided from the playstation has to be typed in the OH Binding. Correct?

Hi Fredrik,

I installed the new version and in the meantime - connected my PS4 via network cable to rule out the wifi problems. And the OFFLINE/ONLINE flipping still occurs:

2020-04-10 19:36:38.522 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to OFFLINE (COMMUNICATION_ERROR): No route to host
2020-04-10 19:36:44.212 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): No route to host to OFFLINE (COMMUNICATION_ERROR): Receive timed out
2020-04-10 19:37:39.229 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to ONLINE
2020-04-10 19:38:29.716 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to ONLINE: Status OK.
2020-04-10 19:38:39.238 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE: Status OK. to ONLINE
2020-04-10 19:41:14.305 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to OFFLINE (COMMUNICATION_ERROR): Receive timed out
2020-04-10 19:41:24.306 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to ONLINE
2020-04-10 19:41:49.313 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to OFFLINE (COMMUNICATION_ERROR): Receive timed out
2020-04-10 19:42:36.474 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to OFFLINE (COMMUNICATION_ERROR): No route to host
2020-04-10 19:42:49.335 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): No route to host to OFFLINE (COMMUNICATION_ERROR): Receive timed out
2020-04-10 19:42:59.336 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to ONLINE
2020-04-10 19:43:00.518 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to OFFLINE (COMMUNICATION_ERROR): Connection refused
2020-04-10 19:43:09.337 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Connection refused to ONLINE
2020-04-10 19:44:14.346 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to OFFLINE (COMMUNICATION_ERROR): Receive timed out
2020-04-10 19:44:54.356 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to ONLINE
2020-04-10 19:48:09.382 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to OFFLINE (COMMUNICATION_ERROR): Receive timed out
2020-04-10 19:48:49.391 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to ONLINE
2020-04-10 19:49:34.399 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to OFFLINE (COMMUNICATION_ERROR): Receive timed out
2020-04-10 19:49:40.410 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to OFFLINE (COMMUNICATION_ERROR): Connection refused
2020-04-10 19:49:49.405 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Connection refused to OFFLINE (COMMUNICATION_ERROR): Receive timed out
2020-04-10 19:49:59.406 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Receive timed out to ONLINE
2020-04-10 19:50:04.389 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to OFFLINE (COMMUNICATION_ERROR): Connection refused
2020-04-10 19:50:09.407 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from OFFLINE (COMMUNICATION_ERROR): Connection refused to ONLINE
2020-04-10 19:50:16.376 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE to ONLINE: Status OK.
2020-04-10 19:50:19.408 [hingStatusInfoChangedEvent] - 'playstation:PS4:C863F160F6A3' changed from ONLINE: Status OK. to ONLINE

During powering off to stand by mode the console is visible in network via ping. After a while it disappears for about 22 seconds, the it goes to a state where ping fails with Destination Host Unreachable for another 12 seconds and eventually becomes normally pingable.

The same goes during powering on. What can I do to further debug the problem? Maybe some network related stuff?

hi and thanks for the Binding.
My Problem is that for me it is only possible to shut down the ps4. If its sleeping i have no Control and no Connection to wake it up again.
Is there a work around?

thanks guys

Do you put the PS4 in standby mode and not Power Off? Are you using WiFi?
Do you have network enabled during standby? check power saving settings.

Unfortunately the artwork in the sitemap is not working for me. I receive the following error in openhab.log

2020-05-02 20:23:29.697 [ERROR] [ui.internal.items.ItemUIRegistryImpl] - Cannot retrieve item ‘PS4_Artwork’ for widget org.eclipse.smarthome.model.sitemap.sitemap.Image
2020-05-02 20:23:29.697 [ERROR] [ui.internal.items.ItemUIRegistryImpl] - Cannot retrieve item for widget org.eclipse.smarthome.model.sitemap.sitemap.Image

IS this when an app is running or only when no app is running? I can probably include a mock dashboard image when no app is running if that is the problem.

this is when i open the app and want to see the playstation information. So the artwork is not shown

Do you have an app/game running on the PS4 during this time?

yes. there is a game running when i open my sitemap

Hi Guys,

I’m from Hungary, and basically we use https://store.playstation.com/en-hu/home/games this store.

I have some problems with the binding, with my PS4 Pro. The power function works flawless, the applicationName I get always from the binding, but with the applicationId and applicationImage I have problems.

I’ve set the log level to TRACE for this binding, and I’m having these logs when I start an application:
2020-05-24 16:14:20.567 [DEBUG] [ding.playstation.internal.PS4Handler] - Current application: Overcooked
2020-05-24 16:14:20.567 [DEBUG] [ding.playstation.internal.PS4Handler] - Current application title id: CUSA05399
2020-05-24 16:14:20.832 [INFO ] [ding.playstation.internal.PS4Handler] - Couldn’t fetch artwork for title id: CUSA05399

It seems the binding gets the actual applicationId always, but never find an artwork, and the applicationId channel is always " ", not containins anything.

I’ve checked your sorce code, I’m a basic “C” programmer guy, but as I see you use this link to get the artwork, and if I use hu instead on en, I get no image: https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/us/en/999/CUSA05399_00/image?w=800&h=800
Probably a solution could be if(hu) -> us/en?

But I find no reason for the empty applicationId. Do you have any suggestion?

I uploaded a new version with fallback to EN for language in the store plus logging of request if it can’t download the artwork.

Hi,

Thanks for the fast reply. I’ve just tried the latest verison, and I still have somehow the issues. That’s how my channels looks like:


And here all the logs I have on TRACE level:

openhab.log

    2020-05-25 23:28:42.297 [DEBUG] [ding.playstation.internal.PS4Handler] - Current application: 
    2020-05-25 23:28:42.297 [DEBUG] [ding.playstation.internal.PS4Handler] - Current application title id: 
    2020-05-25 23:28:52.313 [DEBUG] [ding.playstation.internal.PS4Handler] - Current application: Spotify
    2020-05-25 23:28:52.313 [DEBUG] [ding.playstation.internal.PS4Handler] - Current application title id: CUSA01780
    2020-05-25 23:28:52.643 [INFO ] [ding.playstation.internal.PS4Handler] - Couldn't fetch artwork for title id: CUSA01780

events.log

020-05-25 23:28:42.297 [vent.ItemStateChangedEvent] - PS4_Application changed from Overcooked to 
2020-05-25 23:28:42.297 [vent.ItemStateChangedEvent] - playstation_PS4_F8461C0E2087_applicationName changed from Overcooked to 
2020-05-25 23:28:52.313 [vent.ItemStateChangedEvent] - PS4_Application changed from  to Spotify
2020-05-25 23:28:52.313 [vent.ItemStateChangedEvent] - playstation_PS4_F8461C0E2087_applicationName changed from  to Spotify
2020-05-25 23:28:56.785 [vent.ItemStateChangedEvent] - mqtt_topic_WiFi_Sensor_module_5_tHome1LobbyIo3 changed from ON to OFF
2020-05-25 23:28:56.785 [vent.ItemStateChangedEvent] - Lobby_DigitIo_3 changed from ON to OFF
2020-05-25 23:28:56.785 [vent.ItemStateChangedEvent] - Current_Phase1 changed from 2.21 to 2.06
2020-05-25 23:28:56.785 [vent.ItemStateChangedEvent] - mqtt_topic_WiFi_Power_module_1_tHome1CurrentP1 changed from 2.21 to 2.06

Did you delete the old PlayStation plug-in? It should definitely log the web request if it can’t download the image now.