# Repeat some actions (and waiting) in rule

**URL:** <https://community.openhab.org/t/repeat-some-actions-and-waiting-in-rule/75315>\
**Category:** Scripts & Rules\
**Created:** [May 28, 2019, 4:56pm UTC](https://community.openhab.org/t/repeat-some-actions-and-waiting-in-rule/75315 "2019-05-28T16:56:33Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![rpwong](https://community.openhab.org/user_avatar/community.openhab.org/rpwong/32/36036_2.png) [@rpwong](https://community.openhab.org/u/rpwong)\
**Post date:** [May 28, 2019, 9:12pm UTC](https://community.openhab.org/t/repeat-some-actions-and-waiting-in-rule/75315/6 "2019-05-28T21:12:00Z")

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Hah. I should have realized you’d have a design pattern for this, Rich. Now I need to find a reason to implement a looping timer.

Out of curiousity, do you typically use expire bindings or timers? I just read your [design pattern for expire binding timers](https://community.openhab.org/t/design-pattern-expire-binding-based-timers/32634), and it seems to me that the timer drawbacks you list pertain to very specific scenarios. I’m guessing it mostly makes no difference, except for a few cases where one is better than the other.

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