You need the rest of the script:
from __future__ import print_function
import math
import time
from datetime import datetime, timedelta, date
import sys
from myopenhab import openhab
from myopenhab import mapValues
from myopenhab import getJSONValue
from astral import Astral
from astral import Location
WIDTH = 100
HEIGHT = 100
PRIMARY_COLOR = '#1b3024'
LIGHT_COLOR = '#26bf75'
STROKE_WIDTH = '1'
FILENAME = '/etc/openhab2/html/shaddow.svg'
LATITUDE = XX.XXXXXX
LONGITUDE = XX.XXXXXXX
ALTITUDE = XX
# Shape of the house in a 100 by 100 units square
SHAPE = [{'x': 23.18, 'y': 19.35}, \
{'x': 70.11, 'y': 15.53}, \
{'x': 75.32, 'y': 52.49}, \
{'x': 79.96, 'y': 52.38}, \
{'x': 80.65, 'y': 65.59}, \
{'x': 76.83, 'y': 66.05}, \
{'x': 78.68, 'y': 77.64}, \
{'x': 31.52, 'y': 82.16}, \
{'x': 30.13, 'y': 73.24}, \
{'x': 18.54, 'y': 74.63}, \
{'x': 14.72, 'y': 46.70}, \
{'x': 26.07, 'y': 44.61}]
HOURS = 1
DEGS = []
class shaddow(object):
"""
Shaddow Object
"""
def __init__(self):
self.debug = False
self.oh = openhab()
self.astr = Astral()
self.l = Location(('HOME', 'WATFORD', LATITUDE, LONGITUDE, 'Europe/London', ALTITUDE))
self.sun = self.l.sun()
ts = time.time()
self.azimuth = float(self.astr.solar_azimuth(datetime.fromtimestamp(ts), LATITUDE, LONGITUDE))
print(self.azimuth)
self.elevation = float(self.astr.solar_elevation(datetime.fromtimestamp(ts), LATITUDE, LONGITUDE))
print(self.elevation)
self.sunrise_azimuth = float(self.astr.solar_azimuth(self.sun['sunrise'], LATITUDE, LONGITUDE))
self.sunset_azimuth = float(self.astr.solar_azimuth(self.sun['sunset'], LATITUDE, LONGITUDE))
utc_offset = (datetime.fromtimestamp(ts) - datetime.utcfromtimestamp(ts)).total_seconds()/3600
for h in xrange(0,24,HOURS):
t = datetime.combine(date.today(), datetime.min.time()) + timedelta(hours=-utc_offset+h-24)
a = float(self.astr.solar_azimuth(t, LATITUDE, LONGITUDE))
if (a == None): a = 0
DEGS.extend([float(a)])
# print(DEGS)
def generatePath(self,stroke,fill,points,attrs=None):
p = ''
p = p + '<path stroke="' + stroke + '" stroke-width="' + STROKE_WIDTH + '" fill="' + fill + '" '
if (attrs != None): p = p + ' ' + attrs + ' '
p = p + ' d="'
for point in points:
if (points.index(point) == 0):
p = p + 'M' + str(point['x']) + ' ' + str(point['y'])
else:
p = p + ' L' + str(point['x']) + ' ' + str(point['y'])
p = p + '" />'
return p
def generateArc(self,dist,stroke,start,end,attrs=None):
p = ''
try:
angle = end-start
if (angle<0):
angle = 360 + angle
p = p + '<path d="M' + str(self.degreesToPoint(start,dist)['x']) + ' ' + str(self.degreesToPoint(start,dist)['y']) + ' '
p = p + 'A' + str(dist) + ' ' + str(dist) + ' 0 '
if (angle<180):
p = p + '0 1 '
else:
p = p + '1 1 '
p = p + str(self.degreesToPoint(end,dist)['x']) + ' ' + str(self.degreesToPoint(end,dist)['y']) + '"'
p = p + ' stroke="' + stroke + '"'
if (attrs != None):
p = p + ' ' + attrs + ' '
else:
p = p + ' stroke-width="' + STROKE_WIDTH + '" fill="none" '
p = p + ' />'
except:
p = ''
return p
def degreesToPoint(self,d,r):
coordinates = {'x': 0, 'y': 0}
cx = WIDTH / 2
cy = HEIGHT / 2
d2 = 180 - d
coordinates['x'] = cx + math.sin(math.radians(d2))*r
coordinates['y'] = cy + math.cos(math.radians(d2))*r
return coordinates
def generateSVG(self):
realSun = self.degreesToPoint(self.azimuth, 10000)
if self.debug:
print(realSun)
sun = self.degreesToPoint(self.azimuth, WIDTH / 2)
minPoint = -1
maxPoint = -1
i = 0
minAngle = 999
maxAngle = -999
for point in SHAPE:
#Angle of close light source
angle = -math.degrees(math.atan2(point['y']-sun['y'],point['x']-sun['x']))
#Angle of distant light source (e.g. sun)
angle = -math.degrees(math.atan2(point['y']-realSun['y'],point['x']-realSun['x']))
distance = math.sqrt(math.pow(sun['y']-point['y'],2) + math.pow(sun['x']-point['x'],2))
if (angle<minAngle):
minAngle = angle
minPoint = i
if (angle>maxAngle):
maxAngle = angle
maxPoint = i
point['angle'] = angle
point['distance'] = distance
if self.debug:
print(str(i).ljust(10),":", str(point['x']).ljust(10), str(point['y']).ljust(10), str(round(angle,7)).ljust(10), str(round(distance)).ljust(10))
i = i + 1
if self.debug:
print("Min Point = ",minPoint)
print("Max Point = ",maxPoint)
print("")
i = minPoint
k = 0
side1Distance = 0
side2Distance = 0
side1Done = False
side2Done = False
side1 = []
side2 = []
while True:
if (side1Done == False):
side1Distance = side1Distance + SHAPE[i]['distance']
if(i != minPoint and i != maxPoint): SHAPE[i]['side'] = 1
if (i == maxPoint): side1Done = True
side1.append( { 'x': SHAPE[i]['x'], 'y': SHAPE[i]['y'] } )
if (side1Done == True):
side2Distance = side2Distance + SHAPE[i]['distance']
if(i != minPoint and i != maxPoint): SHAPE[i]['side'] = 2
if (i == minPoint): side2Done = True
side2.append( { 'x': SHAPE[i]['x'], 'y': SHAPE[i]['y'] } )
i = i + 1
if( i > len(SHAPE)-1): i = 0
if (side1Done and side2Done): break
k = k + 1
if (k == 20): break
svg = '<?xml version="1.0" encoding="utf-8"?>'
svg = svg + '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">'
svg = svg + '<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="-10 -10 120 120" xml:space="preserve">'
minPointShaddowX = SHAPE[minPoint]['x'] + WIDTH * math.cos(math.radians(minAngle))
minPointShaddowY = SHAPE[minPoint]['y'] - HEIGHT * math.sin(math.radians(minAngle))
maxPointShaddowX = SHAPE[maxPoint]['x'] + WIDTH * math.cos(math.radians(maxAngle))
maxPointShaddowY = SHAPE[maxPoint]['y'] - HEIGHT * math.sin(math.radians(maxAngle))
shaddow = [ {'x': maxPointShaddowX, 'y': maxPointShaddowY } ] + \
side2 + \
[ {'x': minPointShaddowX, 'y': minPointShaddowY } ]
svg = svg + '<defs><mask id="shaddowMask">'
svg = svg + ' <rect width="100%" height="100%" fill="black"/>'
svg = svg + ' <circle cx="' + str(WIDTH/2) + '" cy="' + str(HEIGHT/2) + '" r="' + str(WIDTH/2-1) + '" fill="white"/>'
svg = svg + '</mask></defs>'
svg = svg + self.generatePath('none',PRIMARY_COLOR,SHAPE)
shaddow_svg = self.generatePath('none','black',shaddow,'mask="url(#shaddowMask)" fill-opacity="0.5"')
if (self.elevation>0):
svg = svg + self.generatePath(LIGHT_COLOR,'none',side1)
else:
svg = svg + self.generatePath(PRIMARY_COLOR,'none',side1)
if (self.elevation>0): svg = svg + shaddow_svg
svg = svg + self.generateArc(WIDTH/2,PRIMARY_COLOR,self.sunset_azimuth,self.sunrise_azimuth)
svg = svg + self.generateArc(WIDTH/2,LIGHT_COLOR,self.sunrise_azimuth,self.sunset_azimuth)
svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(self.sunrise_azimuth,WIDTH/2-2), self.degreesToPoint(self.sunrise_azimuth,WIDTH/2+2)])
svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(self.sunset_azimuth,WIDTH/2-2), self.degreesToPoint(self.sunset_azimuth,WIDTH/2+2)])
for i in range(0,len(DEGS)):
if (i == len(DEGS)-1):
j = 0
else:
j = i + 1
if (i % 2 == 0):
svg = svg + self.generateArc(WIDTH/2+8,PRIMARY_COLOR,DEGS[i],DEGS[j],'stroke-width="3" fill="none" stroke-opacity="0.2"')
else:
svg = svg + self.generateArc(WIDTH/2+8,PRIMARY_COLOR,DEGS[i],DEGS[j],'stroke-width="3" fill="none"')
svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(DEGS[0],WIDTH/2+5), self.degreesToPoint(DEGS[0],WIDTH/2+11)])
svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(DEGS[(len(DEGS))/2],WIDTH/2+5), self.degreesToPoint(DEGS[(len(DEGS))/2],WIDTH/2+11)])
svg = svg + '<circle cx="' + str(sun['x']) + '" cy="' + str(sun['y']) + '" r="3" stroke="' + LIGHT_COLOR + '" stroke-width="' + STROKE_WIDTH + '" fill="' + LIGHT_COLOR + '" />'
svg = svg + '</svg>'
if self.debug:
print(svg)
f = open(FILENAME, 'w')
f.write(svg)
f.close()
def main():
t1 = time.time()
s = shaddow()
args = sys.argv
if(len(args) == 1):
print('\033[91mNo parameters specified\033[0;0m')
else:
if(args[1] == "update"):
s.generateSVG()
t2 = time.time()
print("Done in " + str(t2-t1) + " seconds")
if __name__ == '__main__':
main()
Good luck