IsItDark
is an Object which contains many properties.
One of those properties is its state
.
Within rules you must tell openHAB what property of the Object you’re comparing your ON
against, because the Object itself isn’t ON
.
IsItDark
is an Object which contains many properties.
One of those properties is its state
.
Within rules you must tell openHAB what property of the Object you’re comparing your ON
against, because the Object itself isn’t ON
.
There is also an Astro channel called “astro:sun:local:phase#name” which has the value “DAYLIGHT” between sunrise and sunset and a bunch of of obscure ones inbetween but that should be enough to check against when using !==“DAYLIGHT”
True but , through experimentation. the Nautic
values best suited my purpose and the start is a trigger channel.
Here’s the final
rule “Sunrise Rule - Outside Lights”
when
Channel 'astro:sun:home:civilDawn#event' triggered START
then
IsItDark.postUpdate(OFF)
Light_GF_Front_Outside.sendCommand(OFF)
Light_GF_Deck_Outside.sendCommand(OFF)
end
rule “Sunset Rule - Outside Lights”
when
Channel 'astro:sun:home:civilDusk#event' triggered START
then
IsItDark.postUpdate(ON)
Light_GF_Front_Outside.sendCommand(ON)
Light_GF_Deck_Outside.sendCommand(ON)
end
rule “Sunrise Rule - Outside Lights”
when
Channel 'astro:sun:home:civilDawn#event' triggered START
then
IsItDark.postUpdate(OFF)
Light_GF_Front_Outside.sendCommand(OFF)
Light_GF_Deck_Outside.sendCommand(OFF)
end
rule “Keep lights on at night and keep off during the day”
when
Item Light_GF_Front_Outside received update or
Item Light_GF_Deck_Outside received update
then
if (IsItDark.state == ON && Light_GF_Front_Outside.state == OFF){
Light_GF_Front_Outside.sendCommand(ON)
}
if (IsItDark.state == OFF && Light_GF_Front_Outside.state == ON){
Light_GF_Front_Outside.sendCommand(OFF)
}
if (IsItDark.state == ON && Light_GF_Deck_Outside.state == OFF){
Light_GF_Deck_Outside.sendCommand(ON)
}
if (IsItDark.state == OFF && Light_GF_Deck_Outside.state == ON){
Light_GF_Deck_Outside.sendCommand(OFF)
}
end