Solved:
// ###########Cinema v2
rule "Cinema scene Level selection"
when
Item Scene_Cinema changed
then
switch(Scene_Cinema.state) {
case 0 : return false //no selection
case 1 : { //Level I
if (previousState == 8) return false
//logInfo("TEST ", "sendCommand(D2, DOWN)"
sendCommand(D2, DOWN)
}
case 2 : { //Level II
if (previousState == 8) return false
sendCommand(D0, DOWN)
}
case 3 : { //Level III
if (previousState == 8) return false
sendCommand(D0, DOWN)
sendCommand(K1, DOWN)
}
case 4 : { //Level IV
if (previousState == 8) return false
sendCommand(D0, DOWN)
sendCommand(K0, DOWN)
}
case 8 : { //STOP
if (previousState == 8) return false
sendCommand(D0, STOP)
sendCommand(K0, STOP)
postUpdate(Scene_Cinema, previousState)
}
case 9 : //exit Cinema mode
switch(previousState) {
case 1 : {
sendCommand(D2, UP)
postUpdate(Scene_Cinema, 0)
}
case 2 : {
sendCommand(D0, UP)
postUpdate(Scene_Cinema, 0)
}
case 3 : {
sendCommand(D0, UP)
sendCommand(K1, UP)
postUpdate(Scene_Cinema, 0)
}
case 4 : {
sendCommand(D0, UP)
sendCommand(K0, UP)
postUpdate(Scene_Cinema, 0)
}
default : { //use instead of else statement
sendCommand(D0, UP)
sendCommand(K0, UP)
postUpdate(Scene_Cinema, 0)
}
}
}
end
Thank you all!