Iconset: Animated Climacons

Thank you! After a bit more effort, I was able to find the list of Weather Underground conditions. I now map those conditions back to the appropriate Climacon name. Here they are:

Drizzle=rain
Rain=rain
Snow=snow
Snow\ Grains=snow
Ice\ Crystals=freezing-drizzle
Ice\ Pellets=sleet
Hail=sleet
Mist=fog
Fog=fog
Fog\ Patches=fog
Smoke=dust
Volcanic\ Ash=dust
Widespread\ Dust=dust
Sand=dust
Haze=fog
Spray=rain
Dust\ Whirls=dust
Sandstorm=dust
Low\ Drifting\ Snow=blowing-snow
Low\ Drifting\ Widespread\ Dust=dust
Low\ Drifting\ Sand=dust
Blowing\ Snow=blowing-snow
Blowing\ Widespread\ Dust=dust
Blowing\ Sand=dust
Rain\ Mist=rain
Rain\ Showers=few-showers
Snow\ Showers=snow-showers
Snow\ Blowing\ Snow\ Mist=snow-showers
Ice\ Pellet\ Showers=sleet
Hail\ Showers=rain-and-sleet
Small\ Hail\ Showers=rain-and-sleet
Thunderstorm=thunder
Thunderstorms\ and\ Rain=thunder
Thunderstorms\ and\ Snow=thunder
Thunderstorms\ and\ Ice\ Pellets=thunder
Thunderstorms\ with\ Hail=thunder
Thunderstorms\ with\ Small\ Hail=thunder
Freezing\ Drizzle=freezing-drizzle
Freezing\ Rain=freezing-rain
Freezing\ Fog=fog
Light\ Drizzle=rain
Light\ Rain=rain
Light\ Snow=snow
Light\ Snow\ Grains=snow
Light\ Ice\ Crystals=freezing-drizzle
Light\ Ice\ Pellets=sleet
Light\ Hail=sleet
Light\ Mist=fog
Light\ Fog=fog
Light\ Fog\ Patches=fog
Light\ Smoke=dust
Light\ Volcanic\ Ash=dust
Light\ Widespread\ Dust=dust
Light\ Sand=dust
Light\ Haze=fog
Light\ Spray=rain
Light\ Dust\ Whirls=dust
Light\ Sandstorm=dust
Light\ Low\ Drifting\ Snow=blowing-snow
Light\ Low\ Drifting\ Widespread\ Dust=dust
Light\ Low\ Drifting\ Sand=dust
Light\ Blowing\ Snow=blowing-snow
Light\ Blowing\ Widespread\ Dust=dust
Light\ Blowing\ Sand=dust
Light\ Rain\ Mist=rain
Light\ Rain\ Showers=few-showers
Light\ Snow\ Showers=snow-showers
Light\ Snow\ Blowing\ Snow\ Mist=snow-showers
Light\ Ice\ Pellet\ Showers=sleet
Light\ Hail\ Showers=rain-and-sleet
Light\ Small\ Hail\ Showers=rain-and-sleet
Light\ Thunderstorm=thunder
Light\ Thunderstorms\ and\ Rain=thunder
Light\ Thunderstorms\ and\ Snow=thunder
Light\ Thunderstorms\ and\ Ice\ Pellets=thunder
Light\ Thunderstorms\ with\ Hail=thunder
Light\ Thunderstorms\ with\ Small\ Hail=thunder
Light\ Freezing\ Drizzle=freezing-drizzle
Light\ Freezing\ Rain=freezing-rain
Light\ Freezing\ Fog=fog
Heavy\ Drizzle=rain
Heavy\ Rain=rain
Heavy\ Snow=snow
Heavy\ Snow\ Grains=snow
Heavy\ Ice\ Crystals=freezing-drizzle
Heavy\ Ice\ Pellets=sleet
Heavy\ Hail=sleet
Heavy\ Mist=fog
Heavy\ Fog=fog
Heavy\ Fog\ Patches=fog
Heavy\ Smoke=dust
Heavy\ Volcanic\ Ash=dust
Heavy\ Widespread\ Dust=dust
Heavy\ Sand=dust
Heavy\ Haze=fog
Heavy\ Spray=rain
Heavy\ Dust\ Whirls=dust
Heavy\ Sandstorm=dust
Heavy\ Low\ Drifting\ Snow=blowing-snow
Heavy\ Low\ Drifting\ Widespread\ Dust=dust
Heavy\ Low\ Drifting\ Sand=dust
Heavy\ Blowing\ Snow=blowing-snow
Heavy\ Blowing\ Widespread\ Dust=dust
Heavy\ Blowing\ Sand=dust
Heavy\ Rain\ Mist=rain
Heavy\ Rain\ Showers=few-showers
Heavy\ Snow\ Showers=snow-showers
Heavy\ Snow\ Blowing\ Snow\ Mist=snow-showers
Heavy\ Ice\ Pellet\ Showers=sleet
Heavy\ Hail\ Showers=rain-and-sleet
Heavy\ Small\ Hail\ Showers=rain-and-sleet
Heavy\ Thunderstorm=thunder
Heavy\ Thunderstorms\ and\ Rain=thunder
Heavy\ Thunderstorms\ and\ Snow=thunder
Heavy\ Thunderstorms\ and\ Ice\ Pellets=thunder
Heavy\ Thunderstorms\ with\ Hail=thunder
Heavy\ Thunderstorms\ with\ Small\ Hail=thunder
Heavy\ Freezing\ Drizzle=freezing-drizzle
Heavy\ Freezing\ Rain=freezing-rain
Heavy\ Freezing\ Fog=fog
Patches\ of\ Fog=fog
Shallow\ Fog=fog
Partial\ Fog=fog
Overcast=cloudy
Clear=clear-night
Partly\ Cloudy=partly-cloudy-day
Mostly\ Cloudy=mostly-cloudy-day
Scattered\ Clouds=partly-cloudy-day
Small\ Hail=sleet
Squalls=storm
Funnel\ Cloud=storm
Unknown\ Precipitation=rain
Unknown=unknown

Then I have a rule that does this:

rule "Update conditions for HABPanel icon selection"
when
        Item LocalWeather_Current_Conditions_Formatted received update
then
        postUpdate(LocalWeather_Current_Conditions, transform("MAP", "weather_conditions.map", LocalWeather_Current_Conditions_Formatted.state.toString()))
end

Problem solved, however I would love advice on how to create a solution that would take the day or night into account for those appropriate conditions.