Can’t figure out what’s the difference and why ON is displayed (which I don’t want to) but on the other Item it’s working just fine?
Switch HeatingMode "Heating Mode" <none> (gStoreChange)
Switch HeatingSeason "Heating Season" <none> (gStoreChange)
Switch item=HeatingMode mappings=[ON="Manual", OFF="Auto"]
Switch item=HeatingSeason mappings=[ON="Winter", OFF="Summer"]
Unfortunately, the BasicUI mapping is sometimes based on the Thing channel name
Here is one of my motion sensors that shows ON & OFF in the logs.
Here is the Item channel for that.
Because the channel has the word
alarm in it, the basic UI assumes it is an alarm switch rather than just a motion sensor binary switch.
A solution would be to make a virtual switch controlled by rules to mimic the real one & display the virtual switch. That is a “hacky” workaround though.
Some bindings supply ‘options’ via channel to Item, related to what might be discovered. Some don’t. (hence the difference)
At the moment you get default state display. You can suppress that if you wish by specifying an empty state format in the label. In Item, or in the optional overriding
label= in sitemap.
Switch HeatingMode "Heating Mode "
Nah, it is because a (zwave) channel has force-fed ‘options’ to the Item concerned. You can see these extras if you look at the Item with REST API.
The UI behaviour in the case of a Switch widget automatically taking those options to mean it should display in “buttons” mode instead of “slide switch” mode has been a bone of contention.
So far as I know it has been resolved to display as a “slide switch” in future (unless of course you choose
mappings= for yourself)
well both items are same and they don’t have any bindings, just dummy switch item
so … that’s why it’s weird.
that worked, thanks!
It won’t be random, I’ll bet one has picked up some baggage along the way.
Nevertheless, specific display directions avoid surprises
Please tick the solution post, thanks