having in-depth rules and everything since multiple years, there are some things that would really helped me a lot, if they were built into the Trigger functions. I’m talking about these:
When Item <item> <trigger>
When Item LivingRoomLuxmeter changed to 5000
Now there is a lot of stuff that could be built into the above syntax. Without much talking, I will just list some examples what I am thinking about:
When Item Temperature changed to < 16 // evaluating ranges When Item Temperature changed to > 16 && < 24 // evaluating ranges When Item Luxmeter changed to > 5000 for 60 seconds // debouncing
I think you get the Idea. Sure - all of this can be done using logic in rules and I also agree that these are not pure triggers, because the change is the trigger, but not the evaluation. But adding this kind of high-level constraints may be really useful, because they are useful in almost every rule.