Persistance - no value

Hi there,

I’m attempting to implement something like Presence Simulation
to simulate presence while the house is empty.

I’m seeing the item being persisted, but only ever with a value of 0.


Switch   LandingLightStatus "Landing Light Status" (GDevices,GRoom5,gLights) {mios="unit:house,device:20/service/SwitchPower1/Status"}
Dimmer   LandingLightLoadLevelStatus "Landing Light Load Level Status [%d] %" (GDevices,GRoom5,gLights) {mios="unit:house,device:20/service/Dimming1/LoadLevelStatus"}

Switch   HalllightStatus "Hall light Status" (GDevices,GRoom1,gTest,gLights) {mios="unit:house,device:21/service/SwitchPower1/Status"}
Dimmer   HalllightLoadLevelStatus "Hall light Load Level Status [%d] %" (GDevices,GRoom1,gLights) {mios="unit:house,device:21/service/Dimming1/LoadLevelStatus"}


gLights*        :    strategy = everyChange, restoreOnStartup

The Status items persist without a problem, but the LoadLevelStatus items do not - I just get 0 for each change.

Any pointers, greatly appreciated.

which persistence service do you use?

influxDB - 0.8 (I think)

As I thought, influxdb, version 0.8

And the UI displays correct values of LoadLevelStatus? strange…