Hi there,
I’m attempting to implement something like Presence Simulation
to simulate presence while the house is empty.
I’m seeing the item being persisted, but only ever with a value of 0.
Items:
Switch LandingLightStatus "Landing Light Status" (GDevices,GRoom5,gLights) {mios="unit:house,device:20/service/SwitchPower1/Status"}
Dimmer LandingLightLoadLevelStatus "Landing Light Load Level Status [%d] %" (GDevices,GRoom5,gLights) {mios="unit:house,device:20/service/Dimming1/LoadLevelStatus"}
Switch HalllightStatus "Hall light Status" (GDevices,GRoom1,gTest,gLights) {mios="unit:house,device:21/service/SwitchPower1/Status"}
Dimmer HalllightLoadLevelStatus "Hall light Load Level Status [%d] %" (GDevices,GRoom1,gLights) {mios="unit:house,device:21/service/Dimming1/LoadLevelStatus"}
Persistance:
gLights* : strategy = everyChange, restoreOnStartup
The Status items persist without a problem, but the LoadLevelStatus items do not - I just get 0 for each change.
Any pointers, greatly appreciated.
Thanks
James