Schlage BE469 - Zwave binding with security - missing features

If you’d like to see an example of using alarm_raw, check out this post…


Great stuff - thanks for updating this thread with new developments!
I finally got round to switching my code over to the new alarm_raw channel and it is working great including being able to figure out which user code was used to unlock the door.

@5iver Do you know if it is possible to detect a failed user code? There is some chatter about this on the smartthings forum here:
I would also like to be able to detect if the alert ‘alarm’ is tripped (I currently have all my locks set to Alarm Mode: Alert), but I am not getting any change to the alarm_raw value when the alert is triggered.

Is this a case of adding more properties to the alarm_raw message?

…maybe I should ask @chris :slight_smile:

Was re-reading some old posts and spotted this debug entry from @5iver
NODE 183: Updating channel state zwave:device:07cb40a2:node183:alarm_raw to {"notification":"BURGLAR__TAMPER_UNKNOWN","type":"BURGLAR","event":"2","status":"255"} [StringType]

Maybe the ‘Alert’ setting never triggers an event but ‘Forced Entry’ and ‘Tamper’ settings do?

Based on the info on SmartThings, type=6, event = 16, this would give a notification ACCESS_CONTROL__KEYPAD_TEMPORARILY_DISABLED.

In my notes, I have a V1 code of 161 for failed user code attempt (maybe for a different lock) and code 16 for wrong code entered too many times. I do not see alarms after a single bad user code entry, but after 4 the siren on the lock turns on and the lock sends:


Hello do you mind sharing how you worked that out or the code for it and also how you setup for the lock to report its status when opened and closed from the key pad.

Disclaimer: most of the clever stuff here is borrowed heavily from @5iver - his rule can be viewed here:

Here is my rule. I too use a lambda since I have multiple locks of the same type:

val Functions$Function3<String, String, SwitchItem, Void> ProcessAlarmRaw = [lockName, alarmRawMessage, remoteLockItem |
	logDebug("Rules-DoorLocks", "Lock: {} updated AlarmRawMessage to: {}", lockName, alarmRawMessage)
	val HashMap<Integer, String> userCodeNames = newHashMap(
		1 -> "User1",
		2 -> "User2")
	val String typeString = transform("JSONPATH", "$.type", alarmRawMessage)
	switch (typeString) {
		case "BURGLAR" : {
			logDebug("Rules-DoorLocks", "{} sent 'BURGLAR' message: {}", lockName, alarmRawMessage)
			// TODO Sound siren
			// TODO Trigger Elk
			gDoorLocks.sendCommand(ON) // Lock all doors
			val message = "Intruder alert triggered by " + lockName;
			return null
		case "ACCESS_CONTROL" : {
			logDebug("Rules-DoorLocks", "{} sent ACCESS_CONTROL message: {}", lockName, alarmRawMessage)
		default : {
			logDebug("Rules-DoorLocks", "Unknown event with unknown 'type' detected from: {}", lockName)
			return null
	val String eventString = transform("JSONPATH", "$.event", alarmRawMessage)
	val Integer eventNumber = Integer::parseInt(eventString)
	var String state = UNDEF.toString
	var String userCodeName = null
	switch (eventNumber) {
		case 1,
	//	case 3,
		case 5,
		case 9 : {
			state = ON.toString
		case 2,
	//	case 4,
		case 6 : {
			state = OFF.toString
			if (eventNumber == 6) {
				val String userCodeString = transform("JSONPATH", "$.code", alarmRawMessage)
				val Integer userCodeNumber = Integer::parseInt(userCodeString)
				userCodeName = userCodeNames.getOrDefault(userCodeNumber, "Unknown")
				val String debugMessage = lockName + " granted access to user: " + userCodeName + " with user code index: " + userCodeNumber
				logDebug("Rules-DoorLocks", debugMessage)
				if (userCodeName == "Unknown") {
		case 11,
		case 16 : {
			val String eventDescription = if (eventNumber == 11) "jammed" else "keypad disabled due to too many failed user code attempts"
			state = UNDEF.toString
			logDebug("Rules-DoorLocks", "{} {}" , lockName, eventDescription)
			sendBroadcastNotification(lockName + " " + eventDescription)
	logDebug("Rules-DoorLocks", "Updating remoteLockItem: {} to {}",, state)	
	return null

rule "Door Lock - Commanded"
	Item Lock1__RemoteLock received command
	val notificationNumber = if (receivedCommand == ON) 3 else 4

rule "Door Lock - State Changed"
	Item Lock1__AlarmRaw received update

Note that you will need an instance of ‘Door Lock - Commanded’ and an instance of ‘Door Lock - State Changed’ for each of your locks.

1 Like

@mcqwerty, I see a risk in your logic. When the TYPE is BURGLAR, there is also an EVENT of 6 and no CODE in the JSON. In that case, your lambda will fail silently when trying to read the CODE (no exceptions thrown from a lambda unless using try/catch), Fortunately, it looks like this will happen BEFORE you unlock the door for the burglar! There was some more discussion of this in the main thread when I realized this was occurring in my own rule before I had implemented alarm_raw. The simple story… keypad unlock and burglar both send EVENT 6, hence the need for alarm_raw and not just notification_access_control or alarm_number (they should now show as deprecated in the database).

Also, I have been periodically updating the lambda I’d posted in the other thread you linked to. The last update includes my handling for when a lock is unjammed, which I do not see in yours.

@5iver Thanks for the tip on your updated post :+1: I may add add in an ‘unjammed’ notification to my setup. I also want to reorganise my notifications using Items to relay as it looks like you are doing so I may roll this feature into that larger update when/if I get some time!

As for the EVENT 6 issue you point out, I remember reading your post on this in the main thread.
I think the return at the end of my ‘BURGLAR’ case statement will mean I am not relying on the silent exception to save me from being robbed, will it not?

1.Thanks so much for your help so far, do i put the lambada and rule in the
rules folder?
2.The undefined areas means i need to configure them in openhab2 and then
they will be associated in the lambada/rule?
3. How are you doing the sms and what does that mean “
presenceMessage.append(” Scott’s code") if (Scott.state == OFF) { "

Not sure which to use your example mcquerty or scotts, i am a newbie and was looking for a setup where i just have to copy in my lock name ect… which do u guys recommend.

When I first read your lambda, my brain must have completely disregarded the returns. My post was completely in error… sorry for that!

Put the lambda and rules into the same rules file, and save it to the rules folder.

Not sure what you are asking or I’d try to help!

Our phone service has an smtp to sms gateway. I have the mail Action installed and have a rule that triggers on a String item (SMS_Notification) change, and then sends an email to our phones with the state of the string. I do something similar with Kodi and audio notifications. The rest of that is a StringBuilder that I am building for use in a log or notification. The Scott.state == OFF is checking my presence, and then updating it since my lock code was used. Owntracks works well for us, but this adds some redundancy to prevent the alarms from going off.

No problem! Thanks for your concern and for all your help getting me this far!

As @5iver mentioned above, it is not clear what you are asking here. If you are referring to the areas in my rule where I define the state as UNDEF then -
UNDEF is a Type in the OpenHAB that, to my knowledge at least, is a valid state for any Item regardless of the Item type (Switch, Dimmer, String, etc.).
Because I am overly concerned with small details I didn’t like to set the State of my lock to either ON (locked) or OFF (unlocked) if the lock reported ‘jammed’ because it is not possible to know for sure if it is actually ‘jammed’ locked or ‘jammed’ open. (Note: one could make a pretty decent guess based on the previous state and the fact that it is very likely still in the previous state if it got jammed, but) I decided to go with UNDEF to define this third ‘unknown’ state.

Long story short - if UNDEF confuses you, don’t use it - it’s not essential :slight_smile:

Hi thanks for clarification about the rule/lambada, can you guys write this up so that a newb can understand it please, I have items for lock and alarm raw, I also made a just like yours, but i get confused from post#27 the items and the transform or is the info from that post just a diff way to get status info for the lock than yours.

what does this error mean?
2017-11-05 19:49:52.089 [WARN ] [rm.AbstractFileTransformationService] - Could not transform ‘-’ with the file ‘’ : Target value not found in map for ‘-’

The state of an item is not always known by the system, especially during startup. So it is possible that the item you are trying to transform has an ‘undefined’ value. OH shows this as a ‘-’ character.
to avoid that error in the log, just add another line to your

As for your other question it is not clear to me what you are asking. Could you rephrase with a problem statement and what you were expecting vs what is happening and I’m sure we can help you out.

Ok. What i would like is

  1. for the lock to report its status no matter what way its been opened or closed.
  2. to be able to tell what code/user unlocked the door( it seems like i can see this already in the event log after adding alarm_raw channel) but want to be able to see it on a site map or as an item that i cant link to imperihome service.
  3. To be able to use the info of who opened the door so i can use it in some rules.
    Know so far i have manually created the items
witch		Lock_EntranceFront_Proxy			"Front Door Lock Proxy  [MAP(]"
Switch 	Lock_EntranceFront 					        "Front Door Lock [MAP(]" 					        <lock>		    (gUS_EntranceFront,gLock,gSleep_Security) 	            {channel="zwave:device:zwave:node20:lock_door"}
String 	Lock_EntranceFront_Alarm_Raw	        "Front Door Lock: Alarm Raw [%s]" 			                <shield>	    (gUS_EntranceFront) 					                {channel="zwave:device:zwave:node20:alarm_raw"}
Number		Lock_EntranceFront_Alarm			"Front Door Lock Alarm [MAP(]"			<lock>			(gLock_Status)		{channel="zwave:device:zwave:node20:alarm_number"}

sitemap lock
Text label="Lock Control" icon="lock" {
				Frame label="Front Door Lock" {
					Switch item=Lock_EntranceFront  mappings=[ON=Lock, OFF=Unlocked]
					Text item=Lock_EntranceFront_Proxy
					Text item=Lock_EntranceFront_BatteryLevel
1=Locked manually
2=Unlocked manually
3=Locked Remotely
4=Unlocked Remotely
5=Locked with keypad
6=Unlocked with keypad
9=Auto lock

and the rule you posted all i did was change instances of lock1 to the name of my lock.
 the final results looks like the one posted by chris in post#27 but it stillnot reflecting a change in the site map, but i do see the change in the event logs.
I really appreciate the help as i trying to learn little by little.

I’m not really an expert on this but if you are seeing what you expect in the events.log and it is only your sitemap that is not updating then there may be a different problem unrelated to the lock scenario.

I have found that the sitemap will sometimes stop updating even if the an event is shown in the events.log file. Usually refreshing the sitemap pages will show the new status.

Not sure if I have understood correctly, but as I say, if events.log is showing the events as you would expect it may be worth searching the forum for issues regarding the sitemap not updating. Unfortunately I don’t have a answer for you on that one.

Last question lol.
so what is the difference between what you have done in terms of your rule and post# 27 as far as the part goes, site map and transform ect. and how are you receiving the info/report from whats happening with the lock

Ok I think I figured it out by playing around with your rule amd settings.

Now that you figured it out, it may help other for you to post your settings and rules.