Just migrated to OH3 and started playing with the semantic model and overview page.
Love the feature that your GUI would be auto generated through some tagging.
The only issue I have is that my location card gets quickly cluttered and clumsy.
So for example say I have a Living Room with 6 lights, 2 windows, a sliding door and a temp/hum sensor.
I setup my tags like this:
├─ FirstFloor [“FirstFloor”]
****├─ LivingRoom [“LivingRoom”]
*******├─ Light x [“Light”]
*******├─ Window x [“Window”]
*******├─ SlideDoor [“Door”]
*******├─ Sensor Temp [“Temperature”]
*******├─ Sensor Hum [“Humidity”]
With this configuration the card itself looks great !
You can see the floor name, room name, some awesome badges that gives you a quick insight what is going on (2 lights are on, 1 door is open and you can see temp/hum).
However if I want to use the card, like for example switch a light off its all a bit clumsy:
The first tab are equipments and the equipment aren’t even controllable they are readonly items (window contact sensors).
To switch a light off I always have to go to properties and then find my item in a flat list.
So how do I get rid of the readonly items and have the lights more seperated from other properties ?
I tried alot of things but everything I tried for improving the listing of items result in removing the cool badges. I tried:
- Changing light to lightbulb tag → this wil break the badges
- Change the door to opening tag → this wil break the badges
- Group the lights → this wil break the badges
- untag items I dont want in my list → this wil break the badges
And some other trial and error stuff I tried.
Am I doing something wrong ? I should use more equipment tags but then the badges don’t work
Also how do I get the sectioning in my list ? I can’t get them to work, for example: