Show Current Sun Position and Shadow of House (Generate SVG)

so here is a script which after SUN is under horizon (elevation < 0) shows house shadow cast by moon
it’s quick hack and it’s already dark in here so it needs some testing during the day as well :slight_smile:

from __future__ import print_function

import math

from datetime import datetime, timedelta, date, time
import sys
import pytz
import pylunar

from astral import Astral
from astral import Location

WIDTH = 100
HEIGHT = 100
PRIMARY_COLOR = '#1b3024'
LIGHT_COLOR = '#26bf75'
BG_COLOR = '#1a1919'
SUN_COLOR = '#ffff66'
SUN_RADIUS = 5

MOON_COLOR = '#999999'
MOON_RADIUS = 3
STROKE_WIDTH = '1'
FILENAME = '/etc/openhab2/html/shaddow.svg'
LATITUDE = XXX
LONGITUDE = XXX
ALTITUDE = XXX

# Shape of the house in a 100 by 100 units square
SHAPE = [{'x': 16.37, 'y': 62.07}, \
		{'x': 28.32, 'y': 40.16}, \
		{'x': 38.68, 'y': 74.68}]
	
HOURS = 1
DEGS = []

class shadow(object):
	"""
	Shadow Object
	"""
	def __init__(self):

		self.debug = False 
		self.astr = Astral()
		timezone = pytz.timezone('Europe/Prague') # Enter your time zone
		self.l = Location(('HOME', 'YOUR TOWN', LATITUDE, LONGITUDE, 'Europe/Prague', ALTITUDE))
		self.sun = self.l.sun()
		self.now = timezone.localize(datetime.now())
		self.nowUTC = datetime.utcnow()
		self.sun_azimuth = float(self.astr.solar_azimuth(self.now, LATITUDE, LONGITUDE))
		print('Sun azimuth: ' + str(self.sun_azimuth))
		self.sun_elevation = float(self.astr.solar_elevation(self.now, LATITUDE, LONGITUDE))
		print('Sun elevation: ' + str(self.sun_elevation))

		self.sunrise_azimuth = float(self.astr.solar_azimuth(self.sun['sunrise'], LATITUDE, LONGITUDE))
		self.sunset_azimuth = float(self.astr.solar_azimuth(self.sun['sunset'], LATITUDE, LONGITUDE))
		for i in xrange(0, 24, HOURS):
			a = float(self.astr.solar_azimuth(timezone.localize(datetime.combine(date.today(), time(i))), LATITUDE, LONGITUDE))
			if (a == None): a = 0
			DEGS.extend([float(a)])

		self.moon_info = pylunar.MoonInfo(self.decdeg2dms(LATITUDE), self.decdeg2dms(LONGITUDE))
		self.moon_info.update(self.nowUTC)
		self.moon_azimuth = self.moon_info.azimuth()
		print('Moon azimuth: ' + str(self.moon_azimuth))
		self.moon_elevation = self.moon_info.altitude()
		print('Moon elevation: ' + str(self.moon_elevation))

		if (self.sun_elevation>0): 
			self.elevation = self.sun_elevation
		else:
			self.elevation = self.moon_elevation


	#
	#
	#
	def decdeg2dms(self,dd):
		negative = dd < 0
		dd = abs(dd)
		minutes,seconds = divmod(dd*3600,60)
		degrees,minutes = divmod(minutes,60)
		if negative:
			if degrees > 0:
				degrees = -degrees
			elif minutes > 0:
				minutes = -minutes
			else:
				seconds = -seconds
		return (degrees,minutes,seconds)	

	#
	#
	#
	def generatePath(self,stroke,fill,points,attrs=None):

		p = ''
		p = p + '<path stroke="' + stroke + '" stroke-width="' + STROKE_WIDTH + '" fill="' + fill + '" '
		if (attrs != None): p = p + ' ' + attrs + ' '
		p = p + ' d="'
		for point in points:
			if (points.index(point) == 0):
				p = p + 'M' + str(point['x']) + ' ' + str(point['y'])
			else:
				p = p + ' L' + str(point['x']) + ' ' + str(point['y'])
		p = p + '" />'

		return p

	#
	#
	#
	def generateArc(self,dist,stroke,fill,start,end,attrs=None):

		p = ''
		try:
			angle = end-start
			if (angle<0):
				angle = 360 + angle

			p = p + '<path d="M' + str(self.degreesToPoint(start,dist)['x']) + ' ' + str(self.degreesToPoint(start,dist)['y']) + ' '
			p = p + 'A' + str(dist) + ' ' + str(dist) + ' 0 '
			if (angle<180):
				p = p + '0 1 '
			else:
				p = p + '1 1 '
			p = p + str(self.degreesToPoint(end,dist)['x']) + ' ' + str(self.degreesToPoint(end,dist)['y']) + '"'
			p = p + ' stroke="' + stroke + '"'
			if (fill != None): 
				p = p + ' fill="' + fill + '" '
			else:
				p = p + ' fill="none" '
			if (attrs != None): 
				p = p + ' ' + attrs + ' '
			else:
				p = p + ' stroke-width="' + STROKE_WIDTH + '"'
			p = p + ' />'
		except:
			p = ''

		return p	

	#
	#
	#
	def degreesToPoint(self,d,r):

		coordinates = {'x': 0, 'y': 0}
		cx = WIDTH / 2
		cy = HEIGHT / 2 
		d2 = 180 - d
		coordinates['x'] = cx + math.sin(math.radians(d2))*r
		coordinates['y'] = cy + math.cos(math.radians(d2))*r

		return coordinates

	#
	#
	#
	def generateSVG(self):

		realSun_pos = self.degreesToPoint(self.sun_azimuth, 10000)
		realMoon_pos = self.degreesToPoint(self.moon_azimuth, 10000)
		if self.debug:
			print(realSun_pos)
			
		sun_pos = self.degreesToPoint(self.sun_azimuth, WIDTH / 2)
		moon_pos = self.degreesToPoint(self.moon_azimuth, WIDTH / 2)

		minPoint = -1
		maxPoint = -1

		i = 0

		minAngle = 999
		maxAngle = -999
		if(self.sun_elevation>0):
			angle_pos = sun_pos
			real_pos = realSun_pos
		else:
			angle_pos = moon_pos
			real_pos = realMoon_pos

		for point in SHAPE:
			#Angle of close light source
			angle = -math.degrees(math.atan2(point['y']-angle_pos['y'],point['x']-angle_pos['x']))
			#Angle of distant light source (e.g. sun_pos)
			angle = -math.degrees(math.atan2(point['y']-real_pos['y'],point['x']-real_pos['x']))
			distance = math.sqrt(math.pow(angle_pos['y']-point['y'],2) + math.pow(angle_pos['x']-point['x'],2))

			if (angle<minAngle): 
				minAngle = angle
				minPoint = i
			if (angle>maxAngle): 
				maxAngle = angle
				maxPoint = i
			point['angle'] = angle
			point['distance'] = distance
			if self.debug:
				print(str(i).ljust(10),":", str(point['x']).ljust(10), str(point['y']).ljust(10), str(round(angle,7)).ljust(10), str(round(distance)).ljust(10))
			i = i + 1

		if self.debug: 
			print("Min Point = ",minPoint)
			print("Max Point = ",maxPoint)
			print("")

		i = minPoint
		k = 0
		side1Distance = 0
		side2Distance = 0
		side1Done = False
		side2Done = False
		side1 = []
		side2 = []
		while True:
			if (side1Done == False):
				side1Distance = side1Distance + SHAPE[i]['distance']
				if(i != minPoint and i != maxPoint): SHAPE[i]['side'] = 1
				if (i == maxPoint): side1Done = True
				side1.append( { 'x': SHAPE[i]['x'], 'y': SHAPE[i]['y'] } )
			if (side1Done == True):
				side2Distance = side2Distance + SHAPE[i]['distance']
				if(i != minPoint and i != maxPoint): SHAPE[i]['side'] = 2
				if (i == minPoint): side2Done = True
				side2.append( { 'x': SHAPE[i]['x'], 'y': SHAPE[i]['y'] } )

			i = i + 1
			if( i > len(SHAPE)-1): i = 0

			if (side1Done and side2Done): break

			k = k + 1
			if (k == 20): break

		svg = '<?xml version="1.0" encoding="utf-8"?>'
		svg = svg + '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">'
		svg = svg + '<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="-10 -10 120 120" xml:space="preserve">'

                # background
		svg = svg + '<circle cx="' + str(WIDTH/2) + '" cy="' + str(HEIGHT/2) + '" r="' + str(WIDTH/2-1) + '" fill="' + BG_COLOR + '"/>'

		minPointShadowX = SHAPE[minPoint]['x'] + WIDTH * math.cos(math.radians(minAngle))
		minPointShadowY = SHAPE[minPoint]['y'] - HEIGHT * math.sin(math.radians(minAngle))
		maxPointShadowX = SHAPE[maxPoint]['x'] + WIDTH * math.cos(math.radians(maxAngle))
		maxPointShadowY = SHAPE[maxPoint]['y'] - HEIGHT * math.sin(math.radians(maxAngle))

		shadow = [ {'x': maxPointShadowX, 'y': maxPointShadowY } ] + \
				side2 + \
				[ {'x': minPointShadowX, 'y': minPointShadowY } ]
		
		svg = svg + '<defs><mask id="shadowMask">'
		svg = svg + '	  <rect width="100%" height="100%" fill="black"/>'
		svg = svg + '	  <circle cx="' + str(WIDTH/2) + '" cy="' + str(HEIGHT/2) + '" r="' + str(WIDTH/2-1) + '" fill="white"/>'
		svg = svg + '</mask></defs>'

		svg = svg + self.generatePath('none',PRIMARY_COLOR,SHAPE)

		shadow_svg = self.generatePath('none','black',shadow,'mask="url(#shadowMask)" fill-opacity="0.5"')

		if (self.elevation>0): 
			svg = svg + self.generatePath(LIGHT_COLOR,'none',side1)
		else:
			svg = svg + self.generatePath(PRIMARY_COLOR,'none',side2)

		if (self.elevation>0): svg = svg + shadow_svg

		svg = svg + self.generateArc(WIDTH/2,PRIMARY_COLOR,'none',self.sunset_azimuth,self.sunrise_azimuth)
		svg = svg + self.generateArc(WIDTH/2,LIGHT_COLOR,'none',self.sunrise_azimuth,self.sunset_azimuth)

		svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(self.sunrise_azimuth,WIDTH/2-2), self.degreesToPoint(self.sunrise_azimuth,WIDTH/2+2)])
		svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(self.sunset_azimuth,WIDTH/2-2), self.degreesToPoint(self.sunset_azimuth,WIDTH/2+2)])

		for i in range(0,len(DEGS)):
			if (i == len(DEGS)-1):
				j = 0
			else:
				j = i + 1
			if (i % 2 == 0):
				svg = svg + self.generateArc(WIDTH/2+8,PRIMARY_COLOR,'none',DEGS[i],DEGS[j],'stroke-width="3" stroke-opacity="0.2"')	
			else:
				svg = svg + self.generateArc(WIDTH/2+8,PRIMARY_COLOR,'none',DEGS[i],DEGS[j],'stroke-width="3" ')

		svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(DEGS[0],WIDTH/2+5), self.degreesToPoint(DEGS[0],WIDTH/2+11)])
		svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(DEGS[(len(DEGS))/2],WIDTH/2+5), self.degreesToPoint(DEGS[(len(DEGS))/2],WIDTH/2+11)])

		# moon drawing: compute left and right arcs
		phase = self.astr.moon_phase(self.now)
		if self.debug:
			print('phase: ' + str(phase))
		left_radius=MOON_RADIUS
		left_sweep=0
		right_radius=MOON_RADIUS
		right_sweep=0
		if (phase > 14):
			right_radius = MOON_RADIUS - (2.0*MOON_RADIUS* (1.0 - ((phase%14)*0.99 / 14.0)))
			if (right_radius < 0):
				right_radius = right_radius * -1.0
				right_sweep = 0
			else:
				right_sweep = 1
		
		if (phase < 14):
			left_radius = MOON_RADIUS - (2.0*MOON_RADIUS* (1.0 - ((phase%14)*0.99 / 14.0)))
			if (left_radius < 0):
				left_radius = left_radius * -1.0
				left_sweep = 1
				
		if (self.moon_elevation>0): 
			svg = svg + '<path stroke="none" stroke-width="0" fill="' + MOON_COLOR \
			+ '" d="M ' + str(moon_pos['x']) + ' ' + str(moon_pos['y']-MOON_RADIUS) \
			+ ' A ' + str(left_radius) + ' ' + str(MOON_RADIUS) + ' 0 0 ' + str(left_sweep) + ' ' + str(moon_pos['x']) + ' ' + str(moon_pos['y']+MOON_RADIUS) \
			+ '   ' + str(right_radius) + ' ' + str(MOON_RADIUS) + ' 0 0 ' + str(right_sweep) + ' ' + str(moon_pos['x']) + ' ' + str(moon_pos['y']-MOON_RADIUS) + ' z" />'

		# sun drawing
		if (self.sun_elevation>0): 
			svg = svg + '<circle cx="' + str(sun_pos['x']) + '" cy="' + str(sun_pos['y']) + '" r="' + str(SUN_RADIUS) + '" stroke="none" stroke-width="0" fill="' + SUN_COLOR + '55" />'
			svg = svg + '<circle cx="' + str(sun_pos['x']) + '" cy="' + str(sun_pos['y']) + '" r="' + str(SUN_RADIUS -1) + '" stroke="none" stroke-width="0" fill="' + SUN_COLOR + '99" />'
			svg = svg + '<circle cx="' + str(sun_pos['x']) + '" cy="' + str(sun_pos['y']) + '" r="' + str(SUN_RADIUS -2) + '" stroke="' + SUN_COLOR + '" stroke-width="0" fill="' + SUN_COLOR + '" />'

		svg = svg + '</svg>'

		if self.debug:
			print(svg)

		f = open(FILENAME, 'w')
		f.write(svg)
		f.close()


def main():

	t1 = datetime.now()

	s = shadow()

	args = sys.argv
		
	if(len(args) == 1):
		dummy = 0
		#print('\033[91mNo parameters specified\033[0;0m')
	else:
		if(args[1] == "update"):
			s.generateSVG()

	t2 = datetime.now()
	print("Done in " + str(t2-t1) + " seconds")

if __name__ == '__main__':
	main()