Hello! I was wondering about the same thing. Hard to know which classes to choose to activate all the different badges that exist. So far this is what i use and found to be working. I guess the Semantic Class of the Equipment Group is also important for the symbol to show up. Below is just the Item classes.
The thing that I can’t solve is how to show the correct state of Open and Close. Right now both my Lock and my Blinds are showing OPEN when they are actually closed and vise versa. I’m guessing the Metadata tag State Description is the thing that could fix this but I don’t know how to configure that.
Open Blinds:
Semantic Class: OpenState
Semantic Property: None
Lights On:
Semantic Class: Switch
Semantic Property: Light
Lock:
Semantic Class: OpenState
Semantic Property: None
Screens Powered On:
Semantic Class: Switch
Semantic Property: Power
Speakers Powered On:
Semantic Class: Switch
Semantic Property: Power
Presence:
Semantic Class: Status
Semantic Property: Presence
Temperature:
Semantic Class: Measurement
Semantic Property: Temperature
Humidity:
Semantic Class: Measurement
Semantic Property: Humidity

