Hello! I was wondering about the same thing. Hard to know which classes to choose to activate all the different badges that exist. So far this is what i use and found to be working. I guess the Semantic Class of the Equipment Group is also important for the symbol to show up. Below is just the Item classes.
The thing that I can’t solve is how to show the correct state of Open and Close. Right now both my Lock and my Blinds are showing OPEN when they are actually closed and vise versa. I’m guessing the Metadata tag State Description is the thing that could fix this but I don’t know how to configure that.
Open Blinds:
Semantic Class: OpenState
Semantic Property: None
Lights On:
Semantic Class: Switch
Semantic Property: Light
Anyone managed to get the warning symbol showing? I Can’t. I’ve tagged a water sensor as Point Alarm but all though the sensor turns ON no symbol pops up in the UI.
Just a suggestion, could you guys somehow link the specs for all those advanced config options somewhere prominent either in the model config or when you press the edit button (top right corner) of the ui?
Edit: also I would love to have a solution for my power outlets. I don’t want to handle them as lights, so at the moment I just wrongly labeled them as HVAC so that I get a different icon.
So, you mean you use a Lock (equipment) within your Car (equipment as well).
Does this even work (equipment in equipment instead of equipment in location)?
By the way: the Blinds Badge is working after a restart.
They are shown, when not 0 - which is fine for me, because the badge icon looks like a lowered rollershutter anyway
Biggest issue for me is that when frondoor (verisure) is locked (ON) the badge shows unlocked.
But i have some cases with Equipment in Eguipment like Pool / Poolpump and it will be Car / Lock