Whenever I use the code snippet in the developer sidebar, and enter an item, e.g. “=items.Chet_Lamp.state”, I see an entry in the logs complaining about an item with doesn’t exist…one entry for each letter I type.
2023-11-24 20:35:06.792 [WARN ] [e.internal.SseItemStatesEventBuilder] - Attempting to send a state update of an item which doesn't exist: Chet_L
2023-11-24 20:35:06.792 [WARN ] [e.internal.SseItemStatesEventBuilder] - Attempting to send a state update of an item which doesn't exist: Chet_La
2023-11-24 20:35:06.793 [WARN ] [e.internal.SseItemStatesEventBuilder] - Attempting to send a state update of an item which doesn't exist: Chet_Lam
Once I type the last letter, completing the item, the system is satisfied as the items exists. I tried modifying the log level for internal.SseItemStatesEventBuilder, but that isn’t the complete name so it didn’t work.
Is anyone else noticing this behavior?