Description
This script allows you to unify the control of light through switches without making changes to the script every time you need to change the assignment of switches and target lamps.
Language:
“ECMAScript 262 Edition 11 (application/javascript; version=ECMAScript-2021)”
**Dependencies: **
- Javascript Automation Add-in (ECMA2011)
- Latest openhab-js installed
- Buttons configured as Switches or Contacts (see “switchState” variable below) with custom metadata (read further)
Settings
It is necessary to place all switches in one group.
The script supports switches and dimmers. The detection occurs automatically, according to the type of lighting element (SwitchItem or DimmerItem).
Then you have to enter custom metadata for you switch Item, called linkedItem
For example:
value: testLight
config:
p2: testLightDimmer
p3: testLightDimmer2
hold: testSwitch4
Where properties in config section
value
- main linked Item.p2
- item to action with while 2 presses detected.p3
- item to action with while 3 presses detected.
Property value
is mandatory, while other configuration is optional.
If main linked Item, specified in value
field, is DimmerType Item, then item specified in hold
property will be ignored, because hold action used to control dimmerType.
How It works
One/Two/Three short press:
- switching on/off conventional lamps (Switch).
- turning on / off dimmers (Dimmer) with the restoration of the previous dimming level.
Long press:
If main linked Item (in value
) is Switch
- switching on/off conventional lamps (Switch).
If hold
config specified - action performed:
- switching on/off conventional lamps (Switch).
- turning on / off dimmers (Dimmer) with the restoration of the previous dimming level.
If main linked Item (in value
) is Dimmer
- dimmers increase to 100% / decrease to ‘minDim’ values. If you release and press the button again, the dimming direction changes.
In this case hold
config will be ignored.
Additionally, you can register any other actions for double / triple, etc. clicks by modifying the “shortPressAction” function.
Screenshots
Changelog
Version 0.1
- initial release
Version 0.2
- code refactored a bit
- support for additional configuration, possibility to add several items for 2, 3 presses, and for hold actions for switch items.
N.B.
If you need to separately display information about all switches and what light sources are linked to them in the metadata, you can create a separate widget that will show the necessary information in a list.
uid: widget_96f79b9179
tags: []
props:
parameters: []
parameterGroups: []
timestamp: May 23, 2023, 10:53:24 AM
component: f7-card
config: {}
slots:
default:
- component: oh-list
config:
mediaList: true
slots:
default:
- component: oh-repeater
config:
fragment: true
for: item
sourceType: itemsInGroup
groupItem: gAllSwitches
fetchMetadata: linkedItem
slots:
default:
- component: oh-list-item
config:
accordionList: true
icon: ='oh:' + loop.item.category
title: =loop.item.label
subtitle: >
="item Name: " + loop.item.name
footer: >
="linked Item: " + loop.item.metadata.linkedItem.value
after: =loop.item.state
Notes: Based on Felix Krämer script, Icon Author
Resources
uid: lazygatto:switch_and_dimmers
label: Switch and Dimmers Rule
description: Allows you simply control of switch and dimmer lights through button switches.
configDescriptions:
- name: switchesGroup
type: TEXT
context: item
filterCriteria:
- name: type
value: Group
label: Switches Group
required: true
description: Group Item that holds all the Switches
- name: delayMulti
label: Short Press Delay
description: Delay needed to register short presses. The delay is in milliseconds.
type: INTEGER
defaultValue: 350
required: true
- name: delayDimStep
label: Dimmer Steps Delay
description: Pause between dimmer steps will be performed. The delay is in milliseconds.
type: INTEGER
defaultValue: 100
required: true
- name: dimStep
label: Dimmer Step Size
description: Step to increase/decrease dimming level for one iteration.
type: INTEGER
defaultValue: 2
required: true
- name: minDim
label: Dimmer Step Size
description: Minimum level for dimming while pressing button.
type: INTEGER
defaultValue: 5
required: true
- name: switchStateON
label: Switch State ON
description: Set here 'ON' if use Switch Type Items and 'CLOSED' if you're using Contact Type Items.
type: TEXT
defaultValue: CLOSED
required: true
- name: switchStateOFF
label: Switch State OFF
description: Set here 'OFF' if use Switch Type Items and 'OPEN' if you're using Contact Type Items.
type: TEXT
defaultValue: OPEN
required: true
- name: namespace
type: TEXT
label: Linked Item Namespace
required: true
defaultValue: linkedItem
description: The Item metadata namespace for enter linked Item name (e.g. "linkedItem").
triggers:
- id: "1"
configuration:
groupName: "{{switchesGroup}}"
state: "{{switchStateON}}"
previousState: "{{switchStateOFF}}"
type: core.GroupStateChangeTrigger
conditions: []
actions:
- inputs: {}
id: "2"
configuration:
type: application/javascript;version=ECMAScript-2021
script: >-
/*
Switch and Dimmers Rule
Ver. 0.2
The MIT License (MIT)
Copyright © 2023 LazyGatto,
based on Felix Krämer script
https://community.openhab.org/t/multi-press-and-hold-to-dim-js-script-for-thing-buttons/144589
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Requirements:
- Javascript Automation addon (ECMA2011)
- Latest openhab-js installed
- A button items configured as switches or contacts (see below 'switchState' variable) with custom metadata (read further)
README:
You have to place all your switches/contacts into one group, which one will be a trigger.
Also you have to add custom metadata for all your switches/contacts 'linkedItem', with item name of light/dimmer it will control.
Script supports switches and dimmers.
For one short press:
- turn ON/OFF switches
- turn ON/OFF dimmers with restoration of previous level of dimming.
For long press:
- switches will turn ON/OFF
- dimmers will increase to 100 / decrease to minDim values, stop, press and hold again button will revert dimming direction.
You can provide any custom actions for double/triple/etc presses by customizing 'shortPressAction' function and 'delayMulti'
variable to detect multiple buttom presses.
*/
// ==== Configuration ====
// Delays:
var delayMulti = {{delayMulti}}; // registering multiple pushes
var delayDimStep = {{delayDimStep}}; // pause between in-/decrease steps
var dimStep = {{dimStep}}; // step to increase/decrease dimming level for one iteration
var minDim = {{minDim}}; // minimum level for dimming
var switchState = {
ON: '{{switchStateON}}', // CLOSED for Contact Type
OFF: '{{switchStateOFF}}' // OPEN for Contact Type
}
// ==== END Configuration ====
var switchTriggered = items.getItem(triggeringItem.name);
var isObjectEmpty = (objectName) => {
return JSON.stringify(objectName) === "{}";
};
// Change the behaviour for different button presses:
// stor.pressCount - button pressed times
function shortPressAction(stor) {
switch (stor.pressCount) {
// 1 press to toggle light on/off
case 1:
toggleItem(stor.linkedItem)
break;
// 2 presses. For now Item Toggle function is here. You can write your own.
case 2:
if ('p2' in stor.linkedItem) {
toggleItem(stor.linkedItem.p2)
} else {
console.log('There is no action for 2 presses for ' + stor.switchTriggered.name)
}
break;
// 3 presses. For now Item Toggle function is here. You can write your own.
case 3:
if ('p3' in stor.linkedItem) {
toggleItem(stor.linkedItem.p3)
} else {
console.log('There is no action for 3 presses for ' + stor.switchTriggered.name)
}
break;
default:
console.log('Default case');
}
}
function resetStorage(stor) {
stor.btnTimer = null;
stor.pressCount = 0;
stor.dimTimer = null;
cache.private.put(stor.cacheId, stor);
}
function toggleItem(itemObj) {
var stateToSet = null
if (itemObj.state == 'OFF') {
stateToSet = 'ON'
} else if (itemObj.state == 0) {
stateToSet = ("previousState" in itemObj) ? itemObj.previousState : 100;
} else {
itemObj.previousState = itemObj.state
stateToSet = 'OFF'
}
itemObj.sendCommand(stateToSet)
}
function dimItem(stor) {
var dimToSet = null;
//early exit
if (stor.switchTriggered.state.toString() == switchState.OFF) {
resetStorage(stor);
return;
}
if (stor.dimUp == true) {
dimToSet = Number(stor.linkedItem.state) + dimStep;
if (dimToSet > 100) {
dimToSet = 100
resetStorage(stor);
}
} else {
dimToSet = Number(stor.linkedItem.state) - dimStep;
if (dimToSet < minDim) {
dimToSet = minDim
resetStorage(stor);
}
}
stor.linkedItem.sendCommand(dimToSet);
if (stor.dimTimer) {
stor.dimTimer.reschedule(time.toZDT(delayDimStep));
}
}
function getPressCountTimer(stor) {
if (stor.switchTriggered.state.toString() == switchState.OFF) { // Short press cases
shortPressAction(stor);
resetStorage(stor);
} else { // Hold cases
resetStorage(stor);
switch (stor.linkedItem.type) {
case 'SwitchItem':
if ('hold' in stor.linkedItem) {
toggleItem(stor.linkedItem.hold)
} else {
toggleItem(stor.linkedItem)
}
break;
case 'DimmerItem':
// Set dim direction
if (stor.linkedItem.state > 90) {
stor.dimUp = false;
} else if (stor.linkedItem.state < 10) {
stor.dimUp = true;
} else {
stor.dimUp = !stor.dimUp
}
if (stor.dimTimer === null) {
stor.dimTimer = actions.ScriptExecution.createTimer(stor.dimTimerId, time.toZDT(), () => { dimItem(stor) });
}
cache.private.put(stor.cacheId, stor);
break;
}
}
}
if (switchTriggered.state.toString() == switchState.ON) {
var funcGenerator = function (switchTriggered) {
var cacheId = switchTriggered.name + '_Id';
switchTriggered.meta = items.metadata.getMetadata(switchTriggered, 'linkedItem');
if (switchTriggered.meta == null) {
console.error(switchTriggered.name + ' has no linkedItem namespace specified! Exit...')
return
}
var linkedItem = items.getItem(switchTriggered.meta.value);
if (!isObjectEmpty(switchTriggered.meta.configuration)) {
if ("p2" in switchTriggered.meta.configuration) {
linkedItem.p2 = items.getItem(switchTriggered.meta.configuration.p2)
}
if ("p3" in switchTriggered.meta.configuration) {
linkedItem.p3 = items.getItem(switchTriggered.meta.configuration.p3)
}
if ("hold" in switchTriggered.meta.configuration) {
linkedItem.hold = items.getItem(switchTriggered.meta.configuration.hold);
}
}
var stor = cache.private.get(cacheId, () => ({
'cacheId': cacheId,
'switchTriggered': switchTriggered,
'linkedItem': linkedItem,
'btnTimer': null,
'pressCount': 0,
'dimTimer': null,
'dimTimerId': linkedItem.name + '_dimTimerId',
'dimUp': false,
}));
stor.pressCount++;
if (stor.btnTimer !== null) {
clearTimeout(stor.btnTimer);
}
stor.btnTimer = setTimeout(() => getPressCountTimer(stor), delayMulti);
}
funcGenerator(switchTriggered);
}
type: script.ScriptAction