Well, as was described in previous replies, the nature of OH and how it works is really not conducive to your learning style. There is no end-to-end tutorial because OH isn’t a calendar or a game or a word processor where that can be covered end-to-end. Instead you get a bunch of stand alone tutorials that show how to do one specific thing that you’ll need to pick and choose from and string together to get to an end-to-end capability.
OH is a development platform. It’s not a stand alone capability.
And the Getting Started Tutorial does use real world examples on almost every page.
But the only reason I replied at all is you asserted that the content didn’t even exist. It does exist. Now the argument is changing that you don’t like it which is something else entirely.
Well, either you are just refusing to even try to read the Concepts section or you are not understanding them. If I assume the former, what makes you think that anything any one of us here can write in a forum reply will be any better than what has already been written and reviewed and edited by multiple experts. It’s still going to be text. It’s still going to be generic. It’s still going to be referencing abstract concepts.
If I assume the latter, it will be a whole lot easier to help if you give us specific parts of the concepts section of the docs and/or the Getting Started tutorial that you don’t understand and maybe we can clear that up for you.
But none of us us going to regurgitate the docs that we already spend hundreds of hours contributing to here in their entirety. Keep in mind that most of the people on this thread are the very same people who have written a good deal of the docs. If we could do any better we would have done so in the first place.
The Getting Started Tutorial has an order. First we have Things. Then Items and the Semantic Model, Then UI. Finally we have Rules. There’s your order.
However, it’s almost never a waterfall process like that. One might add a Thing, then add some Items linked to that Thing, then modify some Rules, add some more Items maybe not linked to any Thing, modify the rules some more, then work on the UI. Again, OH is a development platform. There is no simple waterfall process.
Well, as I quoted above, a Channel from a Thing is Linked to an Item.
It’s been asked for before. No one has yet to come up with anything like it. If there was I would have linked to it.
But maybe we can help if you give us specifics.
What type of hearting system? (central forces air will work vastly differently from a boiler system)
Which binding? (each technology has different technologies and sometimes different approaches in how they are used)
What do you mean by “automating” it" (There is an infinity of ways to automation a heating system, what specifically do you want it to do)
How do you want to control it (assuming control is needed at all, maybe you just want it to be fully automated)?
How do you want to visualize it?
Which UI?
Text config files or UI?
Have a preference for a rules programming language?
Each one of those questions have many branches. To cover even the most common use cases for an HVAC system would require dozens of end-to-end tutorials. To quote the meme: “We ain’t got time for that!”