Hi,
I added the moon with an approx drawing of its phase. It needs the pylunar library (sudo pip install pylunar).
I also added a background color to have a better shadow view and beveled the sun drawing.
from __future__ import print_function
import math
# import time
from datetime import datetime, timedelta, date, time
import sys
import pytz
import pylunar
from astral import Astral
from astral import Location
from myopenhab import openhab
from myopenhab import mapValues
from myopenhab import getJSONValue
WIDTH = 100
HEIGHT = 100
PRIMARY_COLOR = '#1b3024'
LIGHT_COLOR = '#26bf75'
BG_COLOR = '#555555'
SUN_COLOR = '#ffff66'
SUN_RADIUS = 5
MOON_COLOR = '#999999'
MOON_RADIUS = 3
STROKE_WIDTH = '1'
FILENAME = '/etc/openhab2/html/shaddow.svg'
LATITUDE = XXX
LONGITUDE = XXX
ALTITUDE = XXX
# Shape of the house in a 100 by 100 units square
SHAPE = [{'x': 14.00637, 'y': 26.779708}, \
{'x': 25.393663, 'y': 51.717879}, \
{'x': 31.542801, 'y': 49.098802}, \
{'x': 48.62374, 'y': 86.79074}, \
{'x': 58.530685, 'y': 82.008077}, \
{'x': 63.313348, 'y': 91.231785}, \
{'x': 88.479264, 'y': 79.161254}, \
{'x': 76.978099, 'y': 53.3121}, \
{'x': 73.266786, 'y': 54.804337}, \
{'x': 69.74343, 'y': 48.223985}, \
{'x': 65.992327, 'y': 49.584331}, \
{'x': 48.698439, 'y': 11.044762}]
HOURS = 1
DEGS = []
class shadow(object):
"""
Shadow Object
"""
def __init__(self):
self.debug = False
self.oh = openhab()
self.astr = Astral()
timezone = pytz.timezone('Europe/Paris') # Enter your time zone
self.l = Location(('HOME', 'YOUR TOWN', LATITUDE, LONGITUDE, 'Europe/Paris', ALTITUDE))
self.sun = self.l.sun()
self.now = timezone.localize(datetime.now())
self.sun_azimuth = float(self.astr.solar_azimuth(self.now, LATITUDE, LONGITUDE))
print('Sun azimuth: ' + str(self.sun_azimuth))
self.sun_elevation = float(self.astr.solar_elevation(self.now, LATITUDE, LONGITUDE))
print('Sun elevation: ' + str(self.sun_elevation))
self.sunrise_azimuth = float(self.astr.solar_azimuth(self.sun['sunrise'], LATITUDE, LONGITUDE))
self.sunset_azimuth = float(self.astr.solar_azimuth(self.sun['sunset'], LATITUDE, LONGITUDE))
for i in xrange(0, 24, HOURS):
a = float(self.astr.solar_azimuth(timezone.localize(datetime.combine(date.today(), time(i))), LATITUDE, LONGITUDE))
if (a == None): a = 0
DEGS.extend([float(a)])
self.moon_info = pylunar.MoonInfo(self.decdeg2dms(LATITUDE), self.decdeg2dms(LONGITUDE))
self.moon_info.update(self.now)
self.moon_azimuth = self.moon_info.azimuth()
print('Moon azimuth: ' + str(self.moon_azimuth))
self.moon_elevation = self.moon_info.altitude()
print('Moon elevation: ' + str(self.moon_elevation))
if (self.sun_elevation>0):
self.elevation = self.sun_elevation
else:
self.elevation = self.moon_elevation
#
#
#
def decdeg2dms(self,dd):
negative = dd < 0
dd = abs(dd)
minutes,seconds = divmod(dd*3600,60)
degrees,minutes = divmod(minutes,60)
if negative:
if degrees > 0:
degrees = -degrees
elif minutes > 0:
minutes = -minutes
else:
seconds = -seconds
return (degrees,minutes,seconds)
#
#
#
def generatePath(self,stroke,fill,points,attrs=None):
p = ''
p = p + '<path stroke="' + stroke + '" stroke-width="' + STROKE_WIDTH + '" fill="' + fill + '" '
if (attrs != None): p = p + ' ' + attrs + ' '
p = p + ' d="'
for point in points:
if (points.index(point) == 0):
p = p + 'M' + str(point['x']) + ' ' + str(point['y'])
else:
p = p + ' L' + str(point['x']) + ' ' + str(point['y'])
p = p + '" />'
return p
#
#
#
def generateArc(self,dist,stroke,fill,start,end,attrs=None):
p = ''
try:
angle = end-start
if (angle<0):
angle = 360 + angle
p = p + '<path d="M' + str(self.degreesToPoint(start,dist)['x']) + ' ' + str(self.degreesToPoint(start,dist)['y']) + ' '
p = p + 'A' + str(dist) + ' ' + str(dist) + ' 0 '
if (angle<180):
p = p + '0 1 '
else:
p = p + '1 1 '
p = p + str(self.degreesToPoint(end,dist)['x']) + ' ' + str(self.degreesToPoint(end,dist)['y']) + '"'
p = p + ' stroke="' + stroke + '"'
if (fill != None):
p = p + ' fill="' + fill + '" '
else:
p = p + ' fill="none" '
if (attrs != None):
p = p + ' ' + attrs + ' '
else:
p = p + ' stroke-width="' + STROKE_WIDTH + '"'
p = p + ' />'
except:
p = ''
return p
#
#
#
def degreesToPoint(self,d,r):
coordinates = {'x': 0, 'y': 0}
cx = WIDTH / 2
cy = HEIGHT / 2
d2 = 180 - d
coordinates['x'] = cx + math.sin(math.radians(d2))*r
coordinates['y'] = cy + math.cos(math.radians(d2))*r
return coordinates
#
#
#
def generateSVG(self):
realSun_pos = self.degreesToPoint(self.sun_azimuth, 10000)
if self.debug:
print(realSun_pos)
sun_pos = self.degreesToPoint(self.sun_azimuth, WIDTH / 2)
moon_pos = self.degreesToPoint(self.moon_azimuth, WIDTH / 2)
minPoint = -1
maxPoint = -1
i = 0
minAngle = 999
maxAngle = -999
for point in SHAPE:
#Angle of close light source
angle = -math.degrees(math.atan2(point['y']-sun_pos['y'],point['x']-sun_pos['x']))
#Angle of distant light source (e.g. sun_pos)
angle = -math.degrees(math.atan2(point['y']-realSun_pos['y'],point['x']-realSun_pos['x']))
distance = math.sqrt(math.pow(sun_pos['y']-point['y'],2) + math.pow(sun_pos['x']-point['x'],2))
if (angle<minAngle):
minAngle = angle
minPoint = i
if (angle>maxAngle):
maxAngle = angle
maxPoint = i
point['angle'] = angle
point['distance'] = distance
if self.debug:
print(str(i).ljust(10),":", str(point['x']).ljust(10), str(point['y']).ljust(10), str(round(angle,7)).ljust(10), str(round(distance)).ljust(10))
i = i + 1
if self.debug:
print("Min Point = ",minPoint)
print("Max Point = ",maxPoint)
print("")
i = minPoint
k = 0
side1Distance = 0
side2Distance = 0
side1Done = False
side2Done = False
side1 = []
side2 = []
while True:
if (side1Done == False):
side1Distance = side1Distance + SHAPE[i]['distance']
if(i != minPoint and i != maxPoint): SHAPE[i]['side'] = 1
if (i == maxPoint): side1Done = True
side1.append( { 'x': SHAPE[i]['x'], 'y': SHAPE[i]['y'] } )
if (side1Done == True):
side2Distance = side2Distance + SHAPE[i]['distance']
if(i != minPoint and i != maxPoint): SHAPE[i]['side'] = 2
if (i == minPoint): side2Done = True
side2.append( { 'x': SHAPE[i]['x'], 'y': SHAPE[i]['y'] } )
i = i + 1
if( i > len(SHAPE)-1): i = 0
if (side1Done and side2Done): break
k = k + 1
if (k == 20): break
svg = '<?xml version="1.0" encoding="utf-8"?>'
svg = svg + '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">'
svg = svg + '<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="-10 -10 120 120" xml:space="preserve">'
# background
svg = svg + '<circle cx="' + str(WIDTH/2) + '" cy="' + str(HEIGHT/2) + '" r="' + str(WIDTH/2-1) + '" fill="' + BG_COLOR + '"/>'
minPointShadowX = SHAPE[minPoint]['x'] + WIDTH * math.cos(math.radians(minAngle))
minPointShadowY = SHAPE[minPoint]['y'] - HEIGHT * math.sin(math.radians(minAngle))
maxPointShadowX = SHAPE[maxPoint]['x'] + WIDTH * math.cos(math.radians(maxAngle))
maxPointShadowY = SHAPE[maxPoint]['y'] - HEIGHT * math.sin(math.radians(maxAngle))
shadow = [ {'x': maxPointShadowX, 'y': maxPointShadowY } ] + \
side2 + \
[ {'x': minPointShadowX, 'y': minPointShadowY } ]
svg = svg + '<defs><mask id="shadowMask">'
svg = svg + ' <rect width="100%" height="100%" fill="black"/>'
svg = svg + ' <circle cx="' + str(WIDTH/2) + '" cy="' + str(HEIGHT/2) + '" r="' + str(WIDTH/2-1) + '" fill="white"/>'
svg = svg + '</mask></defs>'
svg = svg + self.generatePath('none',PRIMARY_COLOR,SHAPE)
shadow_svg = self.generatePath('none','black',shadow,'mask="url(#shadowMask)" fill-opacity="0.5"')
if (self.elevation>0):
svg = svg + self.generatePath(LIGHT_COLOR,'none',side2)
else:
svg = svg + self.generatePath(PRIMARY_COLOR,'none',side2)
if (self.elevation>0): svg = svg + shadow_svg
svg = svg + self.generateArc(WIDTH/2,PRIMARY_COLOR,'none',self.sunset_azimuth,self.sunrise_azimuth)
svg = svg + self.generateArc(WIDTH/2,LIGHT_COLOR,'none',self.sunrise_azimuth,self.sunset_azimuth)
svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(self.sunrise_azimuth,WIDTH/2-2), self.degreesToPoint(self.sunrise_azimuth,WIDTH/2+2)])
svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(self.sunset_azimuth,WIDTH/2-2), self.degreesToPoint(self.sunset_azimuth,WIDTH/2+2)])
for i in range(0,len(DEGS)):
if (i == len(DEGS)-1):
j = 0
else:
j = i + 1
if (i % 2 == 0):
svg = svg + self.generateArc(WIDTH/2+8,PRIMARY_COLOR,'none',DEGS[i],DEGS[j],'stroke-width="3" stroke-opacity="0.2"')
else:
svg = svg + self.generateArc(WIDTH/2+8,PRIMARY_COLOR,'none',DEGS[i],DEGS[j],'stroke-width="3" ')
svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(DEGS[0],WIDTH/2+5), self.degreesToPoint(DEGS[0],WIDTH/2+11)])
svg = svg + self.generatePath(LIGHT_COLOR,'none',[self.degreesToPoint(DEGS[(len(DEGS))/2],WIDTH/2+5), self.degreesToPoint(DEGS[(len(DEGS))/2],WIDTH/2+11)])
# moon drawing: compute left and right arcs
phase = self.astr.moon_phase(self.now)
if self.debug:
print('phase: ' + str(phase))
left_radius=MOON_RADIUS
left_sweep=0
right_radius=MOON_RADIUS
right_sweep=0
if (phase > 14):
right_radius = MOON_RADIUS - (2.0*MOON_RADIUS* (1.0 - ((phase%14)*0.99 / 14.0)))
if (right_radius < 0):
right_radius = right_radius * -1.0
right_sweep = 0
else:
right_sweep = 1
if (phase < 14):
left_radius = MOON_RADIUS - (2.0*MOON_RADIUS* (1.0 - ((phase%14)*0.99 / 14.0)))
if (left_radius < 0):
left_radius = left_radius * -1.0
left_sweep = 1
if (self.moon_elevation>0):
svg = svg + '<path stroke="none" stroke-width="0" fill="' + MOON_COLOR \
+ '" d="M ' + str(moon_pos['x']) + ' ' + str(moon_pos['y']-MOON_RADIUS) \
+ ' A ' + str(left_radius) + ' ' + str(MOON_RADIUS) + ' 0 0 ' + str(left_sweep) + ' ' + str(moon_pos['x']) + ' ' + str(moon_pos['y']+MOON_RADIUS) \
+ ' ' + str(right_radius) + ' ' + str(MOON_RADIUS) + ' 0 0 ' + str(right_sweep) + ' ' + str(moon_pos['x']) + ' ' + str(moon_pos['y']-MOON_RADIUS) + ' z" />'
# sun drawing
if (self.sun_elevation>0):
svg = svg + '<circle cx="' + str(sun_pos['x']) + '" cy="' + str(sun_pos['y']) + '" r="' + str(SUN_RADIUS) + '" stroke="none" stroke-width="0" fill="' + SUN_COLOR + '55" />'
svg = svg + '<circle cx="' + str(sun_pos['x']) + '" cy="' + str(sun_pos['y']) + '" r="' + str(SUN_RADIUS -1) + '" stroke="none" stroke-width="0" fill="' + SUN_COLOR + '99" />'
svg = svg + '<circle cx="' + str(sun_pos['x']) + '" cy="' + str(sun_pos['y']) + '" r="' + str(SUN_RADIUS -2) + '" stroke="' + SUN_COLOR + '" stroke-width="0" fill="' + SUN_COLOR + '" />'
svg = svg + '</svg>'
if self.debug:
print(svg)
f = open(FILENAME, 'w')
f.write(svg)
f.close()
def main():
t1 = datetime.now()
s = shadow()
args = sys.argv
if(len(args) == 1):
dummy = 0
#print('\033[91mNo parameters specified\033[0;0m')
else:
if(args[1] == "update"):
s.generateSVG()
t2 = datetime.now()
print("Done in " + str(t2-t1) + " seconds")
if __name__ == '__main__':
main()